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SR_BRG18.QLE
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Text File
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1997-09-01
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5KB
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131 lines
// QOOLE
// Brushes: 7
// Entities: 1
// Objects: 8
{ // Brush 0
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( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( -21 0 0 ) ( -179 0 474 ) ( -21 500 0 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -64 0 ) ( 0 -64 500 ) ( 354 -418 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 64 0 ) ( 354 418 0 ) ( 0 64 500 ) metal2_8 0 0 0 1.00 1.00
( -43 0 0 ) ( -43 500 0 ) ( -201 0 474 ) metal2_8 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( -21 0 0 ) ( -179 0 474 ) ( -21 500 0 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -64 0 ) ( 0 -64 500 ) ( 354 -418 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 64 0 ) ( 354 418 0 ) ( 0 64 500 ) metal2_8 0 0 0 1.00 1.00
( -43 0 0 ) ( -43 500 0 ) ( -201 0 474 ) metal2_8 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( -21 0 0 ) ( -179 0 474 ) ( -21 500 0 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( -96 0 0 ) ( -373 416 0 ) ( -96 0 500 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( -96 0 0 ) ( 181 416 0 ) ( -96 0 500 ) metal2_8 0 0 0 1.00 1.00
( -38 0 0 ) ( -38 500 0 ) ( -136 0 490 ) metal2_8 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( -21 0 0 ) ( -179 0 474 ) ( -21 500 0 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( -96 0 0 ) ( -373 416 0 ) ( -96 0 500 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( -96 0 0 ) ( 181 416 0 ) ( -96 0 500 ) metal2_8 0 0 0 1.00 1.00
( -38 0 0 ) ( -38 500 0 ) ( -136 0 490 ) metal2_8 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( -16 0 0 ) ( -240 0 447 ) ( -16 500 0 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( -70 0 0 ) ( -168 490 0 ) ( -70 0 500 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( -70 0 0 ) ( 28 490 0 ) ( -70 0 500 ) metal2_8 0 0 0 1.00 1.00
( -52 0 0 ) ( -52 500 0 ) ( -114 0 496 ) metal2_8 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( -16 0 0 ) ( -240 0 447 ) ( -16 500 0 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( -64 0 0 ) ( -162 490 0 ) ( -64 0 500 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( -77 0 0 ) ( 21 490 0 ) ( -77 0 500 ) metal2_8 0 0 0 1.00 1.00
( -52 0 0 ) ( -52 500 0 ) ( -114 0 496 ) metal2_8 0 0 0 1.00 1.00
} // Brush 6
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2, 3, 4, 5, 6, 7
Entity: 0
} // Object 0
{ // Object 1 : Cube
Position: (32.000000, 0.000000, 68.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 0.125000, 0.125000)
Brush: 0
} // Object 1
{ // Object 2 : Cube
Position: (96.000000, 0.000000, 68.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 0.125000, 0.125000)
Brush: 1
} // Object 2
{ // Object 3 : Cube
Position: (-32.000000, 0.000000, 68.000000)
Orientation (rad): (3.141593, 0.000000, 0.000000)
Scale: (1.000000, 0.125000, 0.125000)
Brush: 2
} // Object 3
{ // Object 4 : Cube
Position: (160.000000, 0.000000, 44.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 0.125000, 0.125000)
Brush: 3
} // Object 4
{ // Object 5 : Cube
Position: (-96.000000, 0.000000, 44.000000)
Orientation (rad): (3.141587, 0.000000, -0.000005)
Scale: (1.000000, 0.125000, 0.125000)
Brush: 4
} // Object 5
{ // Object 6 : Cube
Position: (224.000000, 0.000000, 20.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 0.125000, 0.125000)
Brush: 5
} // Object 6
{ // Object 7 : Cube
Position: (-160.000000, 4.000000, 20.000000)
Orientation (rad): (3.141588, 0.000000, -0.000004)
Scale: (1.000000, 0.125000, 0.125000)
Brush: 6
} // Object 7